Player-Run Stock Market & Crypto suggestion

theman_youfeelme 21 de dez de 2024 às 07:27 829
theman_youfeelme
theman_youfeelme
Majestic Mythic Heroic Legendary Epic

This  adds both a stock market and cryptocurrency system to Minecraft. Players can buy, sell, and trade shares of player-owned companies (like shops or plots of land), as well as mine or trade virtual crypto coins. Prices change based on in-game events and player actions, creating a dynamic, player-driven economy.

Key Features:

  • Stock Trading: Buy and sell shares in player-owned companies (similar to owning shops or plots of land).
  • Cryptocurrency:   trade virtual cryptocurrencies that fluctuate in value like real-world digital currencies.
  • Dynamic Pricing: Both stocks and crypto coins change based on in-game events (e.g., mining discoveries, player trades, or new builds).
  • Player-Owned Companies: Players can start their own businesses or land and sell shares to others.
  • Dividends & Mining Rewards: Players earn dividends from companies they invest in and can mine crypto to earn rewards.
  • Market Strategy: Trade stocks and crypto, watch trends, and use in-game events to predict market movements.
21 de dez de 2024 às 07:27
HIGHW
HIGHW
Majestic Epic

thats not bad ngl

21 de dez de 2024 às 07:28
ihaveskillissue
ihaveskillissue
Legendary Epic

emmmm…

21 de dez de 2024 às 07:28
theman_youfeelme
theman_youfeelme
Majestic Mythic Heroic Legendary Epic
html2
html2
Tribute

This would be horrible to implement:  

  1. Commodities
    1. First, we can postulate that a commodity is defined as a sort of material item(in game) that satisfies, in some fashion, the wants and needs of a player(I.e. an enchantment book)
    2. From there, we can postulate that a commodity has a use value(I.e. using the enchantment book on one's armor) and exchange value(I.e. selling an enchantment book)
  2. The balance sheet
    1. In real world financial accounting, there is a type of financial statement known as the balance sheet. A balance sheet tracks the assets(I.e. things that the company owns) and liabilities(I.e. things that the company owes) of a company. Whatever is left over after the liabilities are subtracted from the assets is known as shareholder equity, or the amount dedicated to stocks. However, pretty much everything on ArchMC is a liquid asset and liable to change. Let's imagine the following scenario. I sell mending at 8k per book in a relatively undominated market. For a period of time, the set price value of mending would be 8k/book. However, let's say another player decides to sell mending, however, for 1k a book. Now the price for mending would be, conventionally, 1k a book. However, let's say this player quits the next day, and now I'm the only one on the market. So now it would fluctuate back to 8k a book. The point I'm trying to make here is that the economy on arch is just too dynamic, too liable to change at a given instant. One day a stock may rise 500% because a competitor which sold a commodity for less went out of business(causing tangible assets to be worth more, therefore mitigating the effect the liability has on the assets, therefore giving more to shareholder equity), the next day, the company may be in debt(I.e. new shop opens, liabilities outweigh assets). Furthermore, the balance sheet takes into account of everything that a player owns in an assets section, this can include those three diorite blocks in the chest monster the player created or those forgotten phantom membranes. These all count as assets that can be obtained in such a short amount of time and be lost in a short amount of time, therefore rapidly changing shareholder equity. In short, the economy of Arch is just too dynamic, it's not like the real world, it just doesn't work(I'm only beginning to learn finance, please don't kill me).
  3. Crypto
    1. Crypto is a horrible idea. If you don't know what you're doing, then it's pretty much just gambling. Crypto rises and falls due to the supply and demand of the cryptoocurrency. However, one would have to be very experienced to predict the rise and fall, the supply and demand. Therefore, it is 1. not new player friendly, and 2. essentially a gambling trap.
  4. Dynamic events
    1. How would these even exist or even affect the stock price. Mining discoveries are made everyday, and of these discoveries, all of them are a gain liquid assets and assets liable to fluctuate, which are debunked above. Moreover, player trades and new builds happen everyday, but again, the former is also a gain of liquid assets and assets that are liable to change price unexpectantly. Traditionally(well in Marxist theory anyways), labor is counted as something that can give value. However, the machine, the plugin, whatever controls the stock market, will not evaluate that, as the player is merely using their tangible assets(I.e. materials for building) and constructing it into some shape. Therefore, the labor the player spent in building is not of value, there would be no value increase, as the plugin cannot physically see building = value, and whatever built does not add value because it's built with pre-owned tangible assets.
  5. Summary
    1. Overall, this idea would not work. I've listed my points above, most of them pertaining to modern day financial analysis(again, I'm just starting to learn, please don't kill me)

This entire idea looks ChatGPT generated, next time please produce something authentic(I spent 30 minutes typing this by hand :sob: )

Source:https://www.pewresearch.org/short-reads/2024/10/24/majority-of-americans-arent-confident-in-the-safety-and-reliability-of-cryptocurrency/#:~:text=Overall%2C%2017%25%20of%20U.S.%20adults,is%20statistically%20unchanged%20since%202021.

21 de dez de 2024 às 18:03
Himself
Himself
Majestic

I agree with you html. BUT with crypto people who have more than 3 braincells, therefore cutting 99% of ArchMC's main playerbase, have a chance of getting rich, making the game more smarts based. While I agree that it wouldnt be new player friendly it would add some much needed change to the market. (at the time of this message the market is predominatly overwhelmed by the new /enchanter books).

21 de dez de 2024 às 18:45
theman_youfeelme
theman_youfeelme
Majestic Mythic Heroic Legendary Epic

yeah i did not know what to say so i made chatgpt do it lul

22 de dez de 2024 às 02:47
html2
html2
Tribute

Oh right, and also journal entries would be a nightmare to keep track of

22 de dez de 2024 às 13:25
TheMaskMC
TheMaskMC
Majestic

i also agree with Himself, i personaly liked the stock ide until I read is suggestion. People who have already giant bases and stores and are already rich would just become 10x more wealthy.

22 de dez de 2024 às 13:49
Havoc_Alt
Havoc_Alt
Legendary

yeah, it's a good idea at first glance, but I feel like it'd give more experienced players even more of an advantage that they don't need, and it'd probably lead to less people joining arch, since it'd be hard to start when the more experienced players have such a big advantage over you. Plus, I feel like Arch also has an impressively complicated economy for a Minecraft server.

22 de dez de 2024 às 15:02
html2
html2
Tribute

So uh, here's a brief explanation on crypto:
 

  1. Rich players
    1. Most people here commenting are, to some degree, considered rich. So I really don't understand why people are complaining that new players aren't given oppurtunities. In the eyes of rich players, that means less competition and more needy people to sell goods to, therefore making the rich richer and the poor porrer(otherwise the ultimate goal of capitalism)
  2. Crypto and gambling
    1. Everyone here is acting as if rich players are somehow naturally good at trading crypto. This is not necessarily true because a crypto bot is just unpredictable. My argument was that a crypto bot is essentially gambling, which, given the unpredictability, would theoretically be. Sure there may be some ways to mitigate the gambling element, however, at the end of the day, trading on an online crypto minecraft platform with no prior research/no connection to real world trends would essentially be gambling
  3. Better arguments pls!!!
    1. The balance sheet/journal entry example is already sufficient as to why this would be horrible to implement for a Minecraft server “company”. I'm really hoping to see someone debunk my balance sheet argument…
    2. Please don't focus that much on crypto(gambling)!!!!!
22 de dez de 2024 às 21:34
HIGHW
HIGHW
Majestic Epic

Well u want to make arch more realistic or what.

23 de dez de 2024 às 00:27
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