Warp pvp lowkey killing survival pvp. Pvp in general is at an all time low and it's making survival kinda boring. Everyone with P2W just fights there because they don't want to lose their stuff. This is understandable but it removes the excitement of killing people for loot. Having no risk will always make everything more boring. For example, if you were to never lose at the casino, sure it would be fun for like a day or two, but since you can never lose there's no point to it anymore. People like sports because of its competitive nature. There's something at stake - your pride & dignity. Now imagine removing that competitiveness from sports, and thats what Warp pvp feels like. There's just no excitement.
Also, if people lose their P2W items this should THEORETICALLY mean more sales/revenue from the Arch shop because if people die they might want to spend money to get stuff back. Arch already has duels gamemode for those who want to pvp solely for fun so why have keep pvp on survival?
I somewhat agree with you Fuelage. There is no risk in survival. We cant raid people or kill them for loot unless they are not in a land or warp pvp. But, on the other hand..... What about those who have ethereal swords or one shot axes? Those players will just be able to kill weaker players, continuously gaining more loot. An alternative to this (which might require a lot of work from the staff) would be to create a test for p2w item system. If the server detects a p2w custom enchanted sword or something, they are sent to the p2w arena, whereas the other players are sent to a different arena. Just throwing out suggestions as I do not fully agree with Fuelage to some degree.
I do agree that this issue does need to be adressed though. Thanks so much for listening.
-Grandknight
but also that would cause a massive imbalance cuz like in voxels post some people buy unobtainable p2w like pq and voidgod did for lots of irl money (aka special orders) and ppl with no p2w would just always lose their stuff and probably quit, and everyone will normal p2w would lose it to java p2w people and probably cause lots of anger.
also we have spawn at least for killing
Nah keep inv is great
man, fck that, keep inv is great
I often used the term "keepinv," and that's how the term became popular, and I often used crossbow tactics, which led to today's crossbow tactics.
This was possible because I was the top survival player on this server at the time (1.16.5 era)...
However, it was destroyed by P2W...
It feels like a good idea but the people with 1 shot p2w axes can just kill everyone and take their gsets. Also if some f2p players have grinded money to save up for a p2w item, they wouldnt want to fight with it since losing would cost them hours of work
ngl i have to agree to this. but theres no point of fighting a person like you when theres littrely 0% chance of winning even if we have good p2w gear. the only way some one can beat you is having nearly as good p2w gear or being realy good at pvp
what does f2p mean
free to play dummy stop skippin ur ela class once again XD
buddy im studying physics not “minecraft slang”
your probably in middle school tho so mb
And fuelage, dont even try arguing this point ur trying to make. Think about what u are saying. u are p2w person and have a 1 shot sword. all u do is just kill people with 1 shot to take their loot lol. Imagine if i came and just started 1 tapping u every single time u would get mad …. so stop trying to get rid of keep inv. (n stop using ur PETROLUEM 1 SHOT SWORD)!!!
Fuelage, this clearly benefits YOU the most as you're the one who is unkillable with a one-shot sword. Thus this post is made solely and purely for the means of personal gain while masquerading behind said “reason”. Thus demonstrates a lack of fairness as well as honesty in this situation, as the person initiating change seeks personal gain that they(along with a few others) will gain the most through this change while making everyone else just the tiniest bit better off(oh my, that sure reminds me of supply-side economics :D).
xd with all of html's books and rants you can tell he's taking an econ class
I will be making a post of the suggestions thread sometime soon about possible solutions to p2w.
i love html
oops!
beanie u are a betrayer. just dont talk
yap yap yap
your 10 get the fuck off this forum
and I don't betray ask any of my ALLIES, which you were never one of them
“just don't talk” when you still do ELA. i don't want to see another message from you lil bro
ngl if this were implemented again the p2w on this server would be much worse
i already lost way too much stuff to disarmour
not ppointing fingers but thats u fuelage and haru
haru barely has p2w now.
bro i swear when i lost my eth sword i saw everything from the other angle.
not even having a chance to win, everyone treats you differently and doesn't suck up now because they cant gain anything from you.
Ive seen several people spend well over 1k on arch mc items already, so now with all this income maybe you could slow down on making p2w or at least make it cheaper, I mean 100 bucks is wild lmao
just nerf p2w and make it balanced :o
-Egirls