Warp pvp lowkey killing survival pvp. Pvp in general is at an all time low and it's making survival kinda boring. Everyone with P2W just fights there because they don't want to lose their stuff. This is understandable but it removes the excitement of killing people for loot. Having no risk will always make everything more boring. For example, if you were to never lose at the casino, sure it would be fun for like a day or two, but since you can never lose there's no point to it anymore. People like sports because of its competitive nature. There's something at stake - your pride & dignity. Now imagine removing that competitiveness from sports, and thats what Warp pvp feels like. There's just no excitement.
Also, if people lose their P2W items this should THEORETICALLY mean more sales/revenue from the Arch shop because if people die they might want to spend money to get stuff back. Arch already has duels gamemode for those who want to pvp solely for fun so why have keep pvp on survival?
lmao html has a very good point
Egirls if p2w is made balanced then it aint p2w anymore and then there would be no point in buying something like that because a gsword is a just as good
I haven't checked in with this post ever since I've made my reply
All I have to say is: I'm not taking an econ class :/
frick that keep inv is incredable